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The Chameleoleech

Adapted from Second Edition.

There is an apothecary in my current campaign who is using the expanded rules for apothecaries and herbalists found in the Omnibus of Potions and Poisons. He knows how to make Spit, which is made from chameleoleeches. So, I set about adapting 2e chameleoleeches to 4e.

The slug-like chameleoleech subsists by attaching itself to another creature and sucking its blood. It hunts near rivers, preferring wet habitats for its moist skin. It typically grows to between one and three feet in length. After feeding, chameleoleeches withdraw to digest their sanguinary meal, which can take several weeks. They can detect vibrations, heat, and light with sensory organs on their heads. They are aggressively predatory when not sated, and seek heat sources with implacable drive. Chameleoleeches have glands near their heads that secrete a powerful hallucinogen. This hallucinogen only affects mammals: Lesser creatures happily roll about the area where the chameleoleeches are hunting, while sentient creatures are plagued by hallucinations of their greatest desires. Many find these delusions addictive.

Chameleoleech

M WS BS S T I Ag Dex Int WP Fel W
6 30 - 25 25 - 30 - - - - 2

Skills: Endurance 33, Perception 35, Stealth (Rural, Underground) 80

Traits: Amphibious, Afraid (Fire), Afraid (Salt), Analgesic Bite, Anticoagulant, Bloodsucker, Hallucinogenic 4 (Mammals), Hungry, Mindless (see Enemy in Shadows, p. 148), Size (Little), Stealthy, Wallcrawler

Optional Traits: Infected, Mutation, Size (Tiny to Large)

While chameleoleeches have a M 6 in water, on land they only have M 3.

Chameleoleeches use the Snake hit location table (WFRP p. 310).

Because the chameleoleech is Mindless, it is immune to most Fear tests. Fire and salt are the exceptions: the leech will always gain a Broken condition when confronted by fire or salt. In fact, salt dissolves leeches, giving them an Ablaze Condition (though they are dissolving, not burning).

New Creature Traits

Analgesic Bite: The creature has a bite that cause no pain or Wounds and will not alert the victim when employed. This analgesic effect wears off have 10 minus the victim’s Toughness Bonus rounds after the creature is no longer in contact with the victim.

Anticoagulant: Any Bleeding conditions inflicted by the creature count as two Bleeding Conditions for the purposes of Healing.

Bloodsucker: The creature will attach itself to any unarmored location it successfully bites. Once this happens, the creature remains attached for its Toughness Bonus + 1d10 rounds, feeding on the victim’s blood after which the creature is sated and needs to digest its meal. During this time, the creature is Grappling with the victim (see WFRP p. 163); attacks that miss the creature may strike the victim at the GM’s discretion, depending on the creature’s Size. The victim gains a Bleeding Condition for each bloodsucker attached, and gains 1 Fatigued Condition per round per bloodsucker attached. The creature may be pulled off the victim with an Opposed Strength Test, but doing so always inflicts the creature’s Strength Bonus Wounds (min. 1) on the victim. If the creature fails a Fear or Terror Test, it will detach without causing additional damage (although the Conditions remain).

Hallucinogenic Range (Type): A hallucinogenic slime, gas, or aura surrounds the creature, either coating its skin (Range 0) or extending as a gas or aura for the creature’s Toughness Bonus x 2 yards around it. Other creatures of the specified Type that come in contact with the creature’s hallucinogen must pass an Average (+20) Willpower Test or succumb, effectively becoming Unconscious while they hallucinate for 1 round plus 1 additional round per -SL of failure. Passing the test allows the victim to ignore the hallucinations for their Willpower Bonus rounds plus 1 round per SL of success before they have to make the test again.

Giant Leeches

Giant Leeches are a common sight in the Old World. Some believe they are so widespread because, unlike smaller leeches, they can survive both in and out of water. They are also found underground, meaning that caves are not always the best place to shelter for the unwary. They come in a variety of sizes and range from black to bright crimson. Although smaller varieties of leech have broad ranging medicinal uses, larger ones are considered too dangerous to be directly applied to anything but an ogre. They sometimes hang from wet trees, attaching themselves to any living tissue that brushes by. Giant leeches should use the same statistics as chameleoleeches; however, giant leeches do not have the Hallucinogenic or Stealthy traits.

Under a Deadly Moon
Under a Deadly Moon

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